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Axe 1 - Espace privé et espace public
Axe 2 - Territoire et mémoire
Axe 3 - Fictions et réalités
Axe 4 - Enjeux et formes de la communication
Axe 5 - Citoyenneté et mondes virtuels
Axe 6 - Le Royaume-Uni et ses nations
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Unit B
Book Club

Warcross

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Warcross

In a world obsessed with a virtual-reality game called Warcross, teenage hacker and bounty hunter Emika Chen is barely scraping by. Desperate for cash, she hacks into the international championships and accidentally becomes a sensation. Instead of arresting her, Warcross's creator, Hideo Tanaka, recruits her to spy on the tournament and uncover a security threat.

Placeholder pour Book cover of WarcrossBook cover of Warcross
G.P. Putnam's Sons
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Texte



 A thriving underworld has always existed underneath the regular internet. It's the part of the online world you don't see, that no search engine will ever show you. That you cannot even enter unless you know what you're doing. The dark web is where hackers congregate, drugs are trafficked, sex is sold, and assassins are hired. That has only increased with the popularity of Warcross and the NeuroLink glasses. The same underworld exists now in virtual reality, except it's called the Dark World – a dangerous virtual place where I frequently wander, searching for the criminals who like to hang out there.
 “And you're comfortable there?” Hideo asks, regarding me.
 I bristle at his condescension. “If I weren't, I wouldn't be much use in catching a hacker, now would I?”
 Hideo doesn't react to my sarcasm. “You'll be one of several bounty hunters I'm hiring for this job.” He reaches toward the coffee table separating us and picks up a small black box resting on top of a stack of game magazines. He holds it out to me. “This is for you. The others will be receiving them, too.”
Other bounty hunters. Like my past hunts, I'll be competing against others. I hesitate, then take the box from him. It's light as air. I glance at Hideo before opening the box. Inside is a small, plastic container with two round compartments. I twist one of them open.
 “Contact lenses,” I say, staring down at a clear disc floating in liquid.
 “Beta versions. We're releasing them to the public later this week.”
 I look back up at Hideo in anticipation. “The next generation of NeuroLink glasses?”
 His lips tilt up into the smallest hint of a smile, the first I've seen. “Yes.”
 My eyes turn down again. They look like any contact lenses would, except that on the rims, in tiny, translucent, repeated lettering, are the words Henka Games. All that's needed to identify them as different from a regular pair of lenses. When I shift a little, the lenses glitter in the light, suggesting that their surface is probably coated with a fine web of microscopic circuits. For a second, I forget about my annoyance with Hideo's replies. Instead I feel like I'm back in my group foster home, listening to the radio, hearing about his earthshaking invention for the first time. “How... ,” I start to say, my fascination coming out as a hoarse croak. “How did you do this? How do you even power them? It's not like you can plug them into a wall.”
 “The human body produces at least one hundred watts of electricity a day,” Hideo replies. “The average smartphone only uses two to seven watts to fully charge. These lenses need less than one watt.”
 I look sharply at him. “Are you saying that it can be charged just by the electricity in my body?”
 He nods. “The lenses leave behind a harmless film against the eye surface that is only one atom thick. This film acts as a conduit between the lenses and your body.”
 “Using the body as a charger,” I say. There'd been plenty of movies made about that, and yet here I am, staring down at it right in my hands. “I thought that was just some science fiction myth.”
 “Everything's science fiction until someone makes it science fact,” Hideo says. There's a specific intensity in his gaze now, a glow that brightens his entire expression. I remember seeing it the first time I caught him on TV, and I recognize it now. This is the Hideo that draws me in.
 He gestures toward a door at the far end of the office. “Give it a try.”
 I take the lenses and head over to the door, which opens into a private bathroom. There, I wash my hands and hold up one of the lenses. It takes me at least a dozen tries, but finally I manage to put both of them in, blinking away a few tears as I do. They feel ice-cold.
 As I return to the couch, I study the room. At first glance, everything seems the same. But then I notice that the brightly colored mural behind Hideo is moving, as if the painting were alive, the colors swirling and shifting in a spectacular display.
 My gaze continues to wander. I notice more and more things. Layers of virtual reality, freed from the boundaries of glasses. An old Warcross game plays across another white wall in the room, covering it from top to bottom. The ceiling isn't a ceiling anymore. Instead, I can see a dark blue night and the glittering sheet of the Milky Way. Planets – Mars and Jupiter and Saturn – are magnified and exaggerated in color, hanging orb-like in the sky. Around the room, objects have labels hovering over them. Potted Ficus floats above a green plant, along with the words, Water | +1, hinting that I would earn a point if I watered it. [...]
 A few translucent words appear in the center of my view.

Play Warcross

 Hideo gets up and walks over to sit beside me. Now I notice that he's wearing contacts, too – with mine on, I can see a faint, glittering sheet of colors against his pupils. “Join a session of Warcross with me,” he says. A hovering button appears between us. “And I'll show you who I'm after.”
 I take a deep breath and stare at the button before me for a few seconds. The contacts detect my lingering look, and the real world around us – the office, the couches, the walls – darkens and disappears.
 When the world reappears again, we are both standing in a sterile, white space with white walls that stretch to infinity.
Marie Lu, Warcross, 2017.
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a) What hidden part of the internet is described? What activities happen there?
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b) What is its virtual reality equivalent?
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c) What will be the narrator's role in this virtual reality?
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d) What makes the glasses special?
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e) How does Hideo say this invention is powered?
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f) Who is Hideo? How does the narrator know of him?
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g) What changes does she notice in the room after using this new technology?
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h) How does the technology integrate game mechanics into real life?
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i) Why does Hideo want to share a session of Warcross with the narrator?
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j) What happens when she agrees to join him?
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The author and her work

Marie Lu is a Chinese-American author best known for her young adult dystopian and science fiction novels. Born in 1984 in Wuxi, China, she moved to the United States at the age of five. Before becoming a full-time writer, she worked as an art director in the video game industry, which influenced the vivid, cinematic quality of her books. She is the creator of several bestselling series, including Legend, The Young Elites and Warcross. Her works often feature strong, complex protagonists and explore the themes of technology, power, and moral choice.

Placeholder pour Portrait of Marie LuPortrait of Marie Lu
Wikimedia
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Over to you!

Beta tester's review
You have been chosen as a beta tester for Hideo's new contact lenses. Record a video review mentioning the features you like, unexpected glitches, and one suggestion for improvement.

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