Unit B
4 • Citizenship and virtual Worlds

Back to the future
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How are anglo‑saxon innovations in gaming building the future?



Toolbox

Toolbox
  • fictional/ imaginary (adj.)
  • futuristic /ˌfjuːtʃəˈrɪstɪk/ (adj.)
  • utopian /juːˈtəʊpɪən/ (adj.)
  • avatar (n.)
  • billboard (n.)
  • haptic /ˈhæptɪk/ suit (n.)
  • headset (n.)
  • slums / stacks (n.)
  • weapon (n.)

Retrouvez une banque d'audios et de vidéos authentiques en lien avec cette thématique.

Get ready!

Voir les réponses
1
Look at the vocabulary mindmap below.
a. Find a title for each box.

1
2

3
4

5
6


b. Complete each category with other words. Classify the words from the toolbox into the mind map.

1
2

3
4

5
6


c. Find other categories and words to add to the mindmap.


2
Look at the picture.
a. What strikes you? Imagine what each side represents.

b. Have you seen this film? If so, did you like it?
Voir les réponses

3
PAIR WORK
Discuss the brainstorming questions.

4
Watch the video. Be ready to present it.
Workbook p. 54

5
IDIOM
Read the idiom of the week below. With the photo and the note, guess its meaning, rephrase it in your own words and give examples.

Step 3


Write an article about the positive effects of videogames for Game Informer Magazine.
Activity 4
Activity 5

Ready Player One
Ready Player One, by Steven Spielberg, 2018.

Back to the future

Brainstorming question

1
Can gaming have positive effects on society and human relations?

Brainstorming question

2
Is gaming technology building the future?

IDIOM of the week!


To be ahead of the game

Ahead of the game

A usage dating from the mid-1700s, which transfers success in gambling (“the game”) to winning in other areas. There’s the idea of being rst in doing something.

On your way to the task - Step 1


Update a timeline.
Activity 1

Let's learn!

Memory Game

Memorize details from the picture. Then play in turns with your partner: you get a point for each good piece of information given.

Gaming and technology


Gaming and technology

1
  • avant-garde / modern (adj.)
  • fascinating (adj.)
  • fresh (adj.)
  • ingenious /ɪnˈdʒiːnɪǝs/ (adj.)
  • innovative (adj.)
  • life-changing (adj.)
  • revolutionary (adj.)
  • unconventional (adj.)
  • unprecedented (adj.)

5
  • fanatic /fǝˈnætɪk/ (n.)
  • geek ≠ nerd (n.)
  • pro gamer (PGM) (n.)
  • noob / newbie (n.)

4
  • educational /ˌɛdʒʊˈkεɪʃǝnl/ (adj.)
  • action / adventure / sports (n.)
  • first person shooters (FPS) (exp.)
  • Massively Multiplayer Online (MMO) (exp.)
  • Multiplayer Online Battle Arena (MOBA) (exp.)
  • Role-Playing Game (RPG) (exp.)
  • simulation (n.)
  • strategy/ˈstrætədʒɪ/ (n.)
  • virtual /ˈvɜːtʃuəl/ reality (VR) (exp.)
  • augmented reality (AR) (exp.)

2
  • digital device
  • console (n.)
  • keyboard (n.)
  • laptop / PC (Personal Computer) / tablet (n.)
  • mobile /ˈmǝʊˌbaɪI/(n.)
  • smartphone (n.)

6
  • come up with / invent / devise /dɪˈvaɪz/ / imagine (v.)
  • conceive /kǝnˈsiːv/ / design / create / make (v.)
  • produce / release / launch (v.)

3
  • be hooked by (v.)
  • dive in (v.)
  • escape reality (v.)
  • fantasize /ˈfæntǝˌsaɪz/ (v.)
  • immerse /Iˈmɜːs/ oneself in (v.)

Step 2


Present an innovation at the GDC.
Activity 2
Activity 3

Your final project


Design your own video game and present it to the Game Development World Championship.
LET'S GO!
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