Anglais 1re

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1. Identities and Exchanges
Ch. 1
In and out of the Valley
Ch. 2
Nollywood and Bollywood
2. Public and private spaces
Ch. 3
Women of power
Ch. 4
Better together
3. Art and power
Ch. 5
Uncle Stan’s army
Ch. A
The colors of music - Digital content only
Ch. num
Artjacking!
4. Citizenship and virtual worlds
Ch. 6
Hacktivism
Ch. 7
Fact or fiction?
5. Fictions and realities
Ch. 8
Got(h) away with murder
Ch. 9
The West wind
Ch. C
From Britain with laughs - Digital content only
6. Scientific innovations and responsibility
Ch. 10
The big smoke
Ch. 11
Is it a brave new world?
7. Diversity and inclusion
Ch. 12
The secret road to freedom
Ch. 13
Caribbean poetry
8. Territory and memory
Ch. 14
No thanks, no giving
Ch. 15
Troubled times
Ch. num
The Blues Highway
Fiches méthode
Précis
Précis de communication
Précis phonologique
Précis grammatical
Précis culturel
Annexes
Verbes irréguliers
Rabats
Révisions
Unit B
Activity 5
Differentiation

Developing social skills

8 professeurs ont participé à cette page
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Group 1

Each group is in charge of one text. Study it and
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Text document A

Text A


Now researchers are turning to the educational and therapeutic uses of computers and video games. Specifically, studies have revealed that playing video games can develop eye-hand coordination and increase reaction times in younger players with the focus being on spatial visualization ability, which is the ability to mentally “see” and manipulate objects in two and three dimensions. In addition, a relatively new study has investigated how playing these action‑based video games can improve overall learning capabilities. The subjects involved in the study demonstrated increased levels of perception, attention and overall cognition in addition to improving the specific skills taught within the game.
Manuela Muroni
“The Positive Effects of Gaming on the Brain”, lifeashuman.com, 2017.
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Group 2

Each group is in charge of one text. Study it and
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Text document B

Text B


Massively multiplayer online role-playing games (or “MMORPGs”), such as World of Warcraft, and social networking games, such as FarmVille, may improve players' social skills and encourage pro-social behaviors. According to Isabela Granic in the journal American Psychologist, “[i]n these virtual social communities, decisions need to be made on the fly about whom to trust, whom to reject, and how to most effectively lead a group.” [...] She goes on to state that “[g]iven these immersive social contexts, we propose that gamers are rapidly learning social skills and pro-social behavior that might generalize to their peer and family relations outside the gaming environment.”
Jennifer Wilber
“The Many Social Benefits of Playing Video Games”, levelskip.com, 2018.
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Group 3

Each group is in charge of one text. Study it and
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Text document C

Text C


Previous research has made assumptions that gamers are socially inactive. However, [...] two-fifths of participants (39.3%) said they would discuss sensitive issues with their online gaming friends that they would not discuss with their real life friends. [...] The appeal of discussing issues, such as sexuality, lies in the ease and anonymity with which online seekers can obtain advice and reassurance, particularly regarding sensitive topic. Due to the age range of players, it is very easy to obtain advice from people who have more life experience.
Helena Cole and Mark D. Griffiths
“Social Interactions in Massively Multiplayer Online Role-Playing Gamers”, 2007.
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Questions
You are in charge of one text.
1
Present and sum up your text.

2
What are the positive skills developped by gamers?

3
Do you agree with it? Why or why not?

Let's talk this out!
Group work

4
What are the common points and the differences?

5
What assumptions surprise you the most? Why? What are the effects of gaming for you?

Useful vocabulary
It's difficult to say… It all depends on …
I can only agree… I couldn't agree more…
The impact of gaming is often believed to be…
I'm not so sure that… We could question...
Afficher la correction
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Over to you!

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Write a letter to Game Informer magazine

Let's use what you have learnt inand / or!

The magazine wants to publish a special issue highlighting the benefits of gaming. Write an article and submit it to the editor.
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